Roped
Game Rules
MATERIALS:
One
standard deck of cards, with jokers removed.
GOALS (WINNING CONDITIONS)
(1) Empty hand first before other players.
(2) Earn highest number of points by maximizing
face value in 4-card sets of
4-of-same-suit, straight flush or 4-of-a-kind played
face up on the table for all to
see.
(3) Minimize total face value of cards remaining
in hand when round ends to
avoid penalty points.
(4)
Earn 500 points in the course of multiple rounds to win the game.
THE START:
(1) Each player is dealt 7 cards face down.
(2) The remaining cards are placed in the center
of the table as stockpile.
(3) Each player picks two cards from his hand to
discard for purposes of
establishing discard piles. A total of
four discard piles are used during the game, but may not hold cards
initially if there are less than 4 players. The two cards must
be same suit or pair.
(4) Once all the players have selected their
cards, they simultaneously create
separate discard piles by placing the
lowest-valued card face up, followed by the
second card face down on top of the first card.
Cards in the discard piles are
stacked to show the underlying card suit and
value. No particular order is required
in the case of a pair. Dealer reveals both his discards. All players should place
their cards on the table at the same time.
THE PLAY:
(1) RoPeD: In a clockwise direction from the dealer,
each player takes a turn
consisting of three moves in the following
order:
(a) REVEAL a card from cards laying face down on
discard piles.
(b) PICK UP (DRAW) a card(s) from those
already revealed on a discard piles or
from the stockpile to add to your
hand:
RELATED RULES:
(i) Can pick up from the same pile whose card
you just revealed.
(ii) Can pick up multiple cards from one discard
pile if at least the most interior
card is played in a 4-card set in the same turn
and outermost card is revealed.
(iii) Can pick up from stockpile.
(c) DISCARD a card face down on one of the 4 discard
piles where you can make
a match with the number or suit of the revealed
card. Discard only to piles where
last card is already revealed.
RELATED
RULES:
(i) If you have no match in your hand or have a
match you wish to keep, select
from stockpile until a suitable card comes up to
match number or suit on one of the discard piles.
(ii)
Up to 4 separate discard piles are allowed. If one of the piles is
emptied, it can be refilled, but two cards are required as if it were a Game
Start condition (see THE START).
(iii) You can play any card there,
including an unrevealed card from the stockpile, or one from your hand and
another from the stockpile.
(iv) There is a penalty for
mismatches (see SCORING).
(2)
POINT CARD SETS:
At the end of your turn, place point card set(s) face up on the table in front
of you for other players to see.
RELATED
RULES
(i)
Sets can be 4 of the same suit, straight flush, or 4-of-a-kind.
(ii)
Set(s) created from multiple cards picked up from a discard pile must be played
immediately, within the same turn.
(iii)
Can only place one set per turn.
(iv)
Aces can be used as high or low cards.
(3)
LASSO PLAYS:
An ace of any suit can be used to lasso (steal) another playerŐs card set.
After an ace has been played, other players, including the original set owner,
can play cards of the same suit as the ace in consecutive descending order
(king, queen, jack, etc.) to claim the lassoed set. This is known as lasso play.
RELATED
RULES:
(i) Lasso plays are only good the
instant an opponent plays a set (i.e. before the next player starts his turn).
(ii)
If the set is 4-of-a-kind, an ace of any suit is permitted.
(iii)
Once played, the ace is set aside and does not factor into the round again or
the score.
(iv)
Players can end a round or game on a lasso play.
SCORING:
(1)
Ten
(10) penalty points are applied to every player when a mismatch is revealed in a
discard pile.
(2) First player out of the round
gets 100 bonus points.
(3)
Royal cards are worth 10 points, aces are worth either 1 or 11 points, and
other cards are worth face value.
Every player gets points equal to the value of card sets played, less
the value of cards still in his hand when the first players exits the
round. Here is a point breakdown:
4-of-a-suit:
points X 1 (aces are 1 point)
Straight
flush: points X 2 (aces are 11
points)
4-of-a-kind:
points X 3 (aces are 1 point)
(4) Ace carries no value when used
in lasso play, but counts as double penalty points if held in hand at end of
game.
(5) First player to reach 500 points wins the game.